Post by GaryCXJk on Jun 1, 2012 18:45:20 GMT -5
As a short introduction, let's just start by stating the history so far.
For a very long time I've been a Nintendo fan, and will basically always be. My top ten favorite video game characters are dominated by Nintendo characters (one of my favorite non-Nintendo characters is from an indie game series). I was also born and raised during the second half of the '80s.
Around the late '80s, begin '90s, I got to see this little gem called Captain N: The Game Master. Since then it has always been on my mind, and I myself dreamed of something which would bring Nintendo characters into one medium. My wish finally came true with Super Smash Bros., a game I really wanted to have and actually got on my birthday the year it came out.
But anyway, around 2003, I finally got a good internet connection, which was the time Flash animations were hot, especially sprite animations. The one thing that bothered me though was the fact that the sprite styles weren't unified, causing sprite clashes. Actually, originally I wasn't really bothered by it, but after spending some time in a spriting community, it did. Another thing was that most sprite animations were good, but they always rehashed sprites.
So around that time, between 2003 and 2005, I began with the original version of Project Captain N, which I called the Future Quests. It was supposed to be a sprite animation in the same style as a television series. Unfortunately it proved to be too big a work for me to do it alone, which was also around the same time I tried to ask for help.
As 2007 came close, I finally decided to switch styles. By then I already had half the first episode complete. I wasn't really satisfied with the result, so it was kind of convenient anyway to start over from scratch. However, this did mean I had to resprite everything again. This time, I used Megaman Zero and Megaman ZX as a sprite base, as opposed to doing everything from scratch.
However, lack of interest from people caused me to also lose interest. I got involved in other things, like writing my own novel and programming, as well as school and later college. But I couldn't let it go. So I decided to give it one more try, somewhere around April 2012.
I actually jokingly started a Project Captain N channel on EsperNet, and just casually announced it, partly because I didn't want to work on Minecraft modding non-stop, and partly because I felt like I wasn't done with the project. But then two people just randomly came in, and this is where I actually got interested in this project again. We actually started talking about possible storylines. It was here when I finally got the project where I wanted it.
You see, my goal wasn't to create a Captain N project. No, my goal was to create a Captain N project together with other fans. It was never supposed to be a solo project.
Hopefully this will finally lead somewhere. Only time will tell. And hey, this time I'm not going to try anymore. This time I'm doing it.
I decided to make this project a webcomic, mostly because it takes away some work. With animation, I actually need to animate every frame for each action. With a webcomic, I can just sprite the frames I need. This doesn't mean they won't get full animations, it just means that the focus would be less on having them fluently animated and more on the actual story progress.
So yeah, here's to an actual project!
For a very long time I've been a Nintendo fan, and will basically always be. My top ten favorite video game characters are dominated by Nintendo characters (one of my favorite non-Nintendo characters is from an indie game series). I was also born and raised during the second half of the '80s.
Around the late '80s, begin '90s, I got to see this little gem called Captain N: The Game Master. Since then it has always been on my mind, and I myself dreamed of something which would bring Nintendo characters into one medium. My wish finally came true with Super Smash Bros., a game I really wanted to have and actually got on my birthday the year it came out.
But anyway, around 2003, I finally got a good internet connection, which was the time Flash animations were hot, especially sprite animations. The one thing that bothered me though was the fact that the sprite styles weren't unified, causing sprite clashes. Actually, originally I wasn't really bothered by it, but after spending some time in a spriting community, it did. Another thing was that most sprite animations were good, but they always rehashed sprites.
So around that time, between 2003 and 2005, I began with the original version of Project Captain N, which I called the Future Quests. It was supposed to be a sprite animation in the same style as a television series. Unfortunately it proved to be too big a work for me to do it alone, which was also around the same time I tried to ask for help.
As 2007 came close, I finally decided to switch styles. By then I already had half the first episode complete. I wasn't really satisfied with the result, so it was kind of convenient anyway to start over from scratch. However, this did mean I had to resprite everything again. This time, I used Megaman Zero and Megaman ZX as a sprite base, as opposed to doing everything from scratch.
However, lack of interest from people caused me to also lose interest. I got involved in other things, like writing my own novel and programming, as well as school and later college. But I couldn't let it go. So I decided to give it one more try, somewhere around April 2012.
I actually jokingly started a Project Captain N channel on EsperNet, and just casually announced it, partly because I didn't want to work on Minecraft modding non-stop, and partly because I felt like I wasn't done with the project. But then two people just randomly came in, and this is where I actually got interested in this project again. We actually started talking about possible storylines. It was here when I finally got the project where I wanted it.
You see, my goal wasn't to create a Captain N project. No, my goal was to create a Captain N project together with other fans. It was never supposed to be a solo project.
Hopefully this will finally lead somewhere. Only time will tell. And hey, this time I'm not going to try anymore. This time I'm doing it.
I decided to make this project a webcomic, mostly because it takes away some work. With animation, I actually need to animate every frame for each action. With a webcomic, I can just sprite the frames I need. This doesn't mean they won't get full animations, it just means that the focus would be less on having them fluently animated and more on the actual story progress.
So yeah, here's to an actual project!